warframe impact to slash

It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. Zugang! That was what I was looking for. You can't use it against Infested or mechanical enemies. 5. All trademarks are property of their respective owners in the US and other countries. This is even though Fulmin already has innate Electricity.). [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing Shattering Impact takes effect on every melee hit from weapons with any Impact damage. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. Learn everything about Warframe's Ash. Yes I know that, but does it matter? P.S. Toxin is also a solid choice for fighting unarmored Grineer. Polarity But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. what point does it become 0?, like what level? why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Update Infobox Data Edit Preferences Double Jump - Push jump twice to perform a second jump in mid-air. Impact Damage is one of the three physical damage types. Its status effect, while powerful on paper, deals insignificant damage on its own. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. Am I right or do I have it completely wrong? Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. Request. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. yes it should, but it shouldnt make enemy levelredundant. thehotsung8701A,April 12, 2015. You lost people the second you said Slash does not bypass armor. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. User account menu. 5 Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. Slash: Slash Damage is one of the three physical damage types. There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. Official Drop Tables Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. (Doesn't help Magnetic's case when some Corpus units use Alloy armor that Bombards do.). The only thing keeping it from being on the number one spot in this tier list is that it's very situational. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. Introduced Why is bleed important? personal preference, I suppose. Only to then have the community complain that they want harder content. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. Anything with more than 50% of its IPS damage as Slash should split bodies. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. However, the actual effects from the armor stripping are applicable for the whole squad. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). These elements typically come with more potent damage modifiers and status effects. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Enemies cannot recharge their shields naturally while Magnetized. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. 100 Base damage, Bleed ticks for 35 each. All in all - they're secondary mods, nothing more. 0 coins. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. Toxin ignores Shields and doesn't get the same praise that Slash gets. that is pure and simple, OVERPOWERED! So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) Enemies will get tankier just by scaling health. It only works on organics due to the weapon's nature. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. Effect caps at 75% at 10 Puncture stacks. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. All the latest gaming news, game reviews and trailers. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. Scaling armorbreaks the balance between damage types. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. Gas is created by combining Heat and Toxin. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Only Physical damage type worth a damn is Slash. It's tough to top Viral in the current meta. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. Edit Preferences Caps at 75% reduced accuracy at x10 stacks. Magnetic can be created by combining Cold and Toxin. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. Recommended for use with weapons that have a higher Impact damage than other damage types. Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). At low levels, IPS fine. +30% Impact This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. The damage system we have now should be further simplified. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. Increases effectiveness against enemies with Shields, especially Corpus units. Learn everything about the powerful Epitaph. WARFRAME Wiki is a FANDOM Games Community. If you're doing a long survival run, then there are certain requirements. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. At 6000 ferrite armor, 100 Corrosive deals 29 damage. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. Puncture Stacks to 325% increased damage at x10 stacks. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. impact once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. but all three increase Elemental Damage, so i guess. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. Impact and Puncture are trash. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). 1/6 the damage it used to deal, but Bleed remains the same at 35. Status Effects General The status effect of Impact damage is Stagger. so, what does everyone think of this idea?, some constructive feedback would be nice. which is why in my suggestion, there would be effectsthat bypasses armour and shields. . Explosions from the gun inflict self . June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). flux rifle might be another one I'd consider), then it gives a significant boost. By The bleed from slash is OP, its that simple. The only I/P/S damage mod worth equipping is Accelerated Blast. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. Despite the nerf to scaling, a fundamental problem remains. That is very important. 460k dps viral+slash crescent slicer. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. My proposed impact and puncture rework with negative impact riven, you can make whipclaw to be slash-puncture only. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. At low levels, Heavy Gunners are several times tankier than Butchers. I think it increases all the physical attributes, but not the elemental ones. 1 mod = 5 stacks (resets at 5 stacks) While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. 14,973 Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. Option 2: Secondary stat increaseonthe IPS mods. - At maximum 10 stacks enemy is stunned. 6 . For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. Single Element: +25% Create an account to follow your favorite communities and start taking part in conversations. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Viral/Bleed remains as the best answer to armor besides Warframe abilities. 14 Tenet Livia. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Slash is the best IPS damage type. Slash: Slash Damage is one of the three physical damage types. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. Viral is the result of combining Toxin and Cold. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. Caps at 75% armor reduction at x10 stacks. 100 Slash will deal 42. 1. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. Most builds in Warframe take advantage of the Hunter Mods in some way. Zetooo94 2 yr. ago If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . So i just started playing warframe again and am still learning the new damage system. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. All rights reserved. Only to then have the community complain that they want harder content. Just about every endgame build uses Viral. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? Log In Sign Up. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? At low levels, all damage types are actually quite equal and do what DE intended. 2020 Digital Extremes Ltd. All rights reserved. Credits Required To Max It's easy! Warm and healthy dish with various veggies and herbs. what is wrong with players taking a primary,secondary or melee to deal with different enemies? You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. Exact explanations of how each damage type works can be found below. Alloy armor which the Corpus love to use on some of their robots. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. Can be obtained from transmututation Each proc has its own value. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). Increases effectiveness against enemies with Shields, especially Corpus units. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. Manage all your favorite fandoms in one place! The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. It's an excellent damage type to pair with Viral or Corrosive. How to leave a lasting impression on the enemy. A +10% impact would do an additional 10 impact. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Stacks indefinitely, but only ten stacks are shown at a time. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. Manage all your favorite fandoms in one place! Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. So the damage of a weapon can in a sense over ride the base status of the weapon. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . Thanks! At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. they have changed the way armour scaling works, so slash is not as important as it used to be years ago. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. yes, anyone shouldhave been able to see that coming. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. For example: Burston is 10 in each category. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. Combined elements are created by applying two or more simple elements onto a weapon. Max Rank Chains between enemies up to 3 meters from the target. It would also ruin Hunter Munitions. unfortunately this right here is the problem with people. Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods. Premium Powerups Explore Gaming. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. Gas clouds require Faction Mods and high base damage to deal respectable damage. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. Void and True damage are two unique damage types that are fairly rare.

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